

The class’s special ability might look good on paper but end up being too powerful in practice, or a certain buff can end up trivializing boss encounters. No matter how much time someone spends designing a homebrew classroom, there will be details that will escape their attention.
How to homebrew dnd how to#
RELATED: How to Use (& Counter) Dungeons & Dragons’ Most Powerful Spell Don’t make your classroom the best choice Limits can be a lot more interesting than strengths, and just because a class has weaknesses doesn’t automatically mean it will be less fun to play. Adding weaknesses alongside strengths keeps a class from getting too powerful. For example, a class that is significantly faster than average may also be vulnerable when hit or unable to do much damage.

This is what gamers want to avoid when creating homebrew classes.Ī sidegrade, on the other hand, is when one thing gets better at the expense of another. For example, gaining more attack points or health without damage is an upgrade. An upgrade is when a character or item is improved without inconvenience. Therefore, dungeon masters and players who create new classes and subclasses should view their new content as a secondary evolution, and not as an upgrade of the existing game. The goal of a homebrew class should be to create a unique experience that is not already in the base game.
